I can just state the facts:palindrom wrote:Why is transcoding causing any synchronization problems?jogglerhase wrote: Background: I am a bit frustrated that Squeezeplay does not play WMA files natively due to licensing issues.
(OK, LMS can transcode this, but this causes delays which mess up player syncronization)
I use SOX (transcoding) for Digital Room Correction and/or 5.1 to Dolby Surround Down Mix.
Transcoding is done before the stream is send and synchronized to the player(s).
When I run 2 players synced and 1 player needs to transcode ( a WMA stream) this leads to interruption, pauses, skips, players getting out of sync....
When I sync 2 players which both do not need to transcode none of this happens.